AXEL FRANZÉN

SYSTEMS & ENGINE PROGRAMMER

ABOUT ME

I’m a programmer who specializes in building and developing systems, and I believe that good planning and architecture is key when it comes to saving time and sanity in software development. I am constantly aiming to learn new things and expanding the array of tools at my disposal.

When it comes to game development I consider myself a bit of a generalist, and I pride myself in being able to pick up and learn new skills quickly. Being a former solo hobby-developer I’ve played around with 3D modelling, level design, and sound design, which has given me a big advantage when it comes to communicating with other disciplines and knowing what they need to succeed.