About Me

I am extremely passionate about the graphical aspect of games, often taking on tasks involving making systems and tools to enhance the visuals of the game or enabling artists to create what they have envisioned.

Even though I have a special interest in graphics programming I consider myself a generalist, and I pride myself in being able to pick up and learn new skills quickly. Being a former solo hobby-developer I’ve played around with 3D modelling, level design, and sound design, which has given me a big advantage when it comes to communicating with other disciplines and knowing what they need to succeed.

As I work best in structured environments, I tend to assist with the planning of projects, as well as brainstorming ideas for gameplay and narrative. After working on over 8 projects with dozens of different people I’ve learned the importance of communication in game development, which is something I’ll always bring with me.

I’ll be looking for a game programming internship starting in the fall of 2025 as part of my education at The Game Assembly.