Development Time: 4 + 10 weeks at 50%
Engine: ROSE (Our own engine)
Genre: ARPG
Target Platform: PC
Since Spite was made in our own engine, the production spanned two different projects; The first was mainly for building functionality to import level data from the Unreal Editor and to render a scene in our custom engine without any actual gameplay. The second project was the game itself.
MY CONTRIBUTIONS
- Material Editor
- Navigation Mesh
- Enemy AI
- Level Texture Blending