AXEL FRANZÉN

GRAPHICS & ENGINE PROGRAMMER

SPITE: TO HEL AND BACK

Development Time: 4 + 10 weeks at 50%
Engine: ROSE (Our own engine)
Genre: ARPG
Target Platform: PC


Since Spite was made in our own engine, the production spanned two different projects; The first was mainly for building functionality to import level data from the Unreal Editor and to render a scene in our custom engine without any actual gameplay. The second project was the game itself.

MY CONTRIBUTIONS