AXEL FRANZÉN

GRAPHICS & ENGINE PROGRAMMER

AMEN TO MAYHEM

Development Time: 14 weeks at 50%
Engine: TGE (Inhouse engine)
Genre: 2.5D Platformer
Target Platform: PC


Amen to Mayhem was the third project I worked on, and it was built on top of a graphics framework that the school provided to us. This time around we weren’t using Unity for anything other than creating the level layouts, so all the gameplay and underlying systems had to be created by me and the other programmers in my group.

MY CONTRIBUTIONS

  • 3D Rendering
  • Animation Blending
  • Outline shader & distance fog
  • Level export & import