AXEL FRANZÉN

GRAPHICS & ENGINE PROGRAMMER

DEATH INC.

Development Time: 6 weeks at 50%
Engine: Unity
Genre: Runner
Target Platform: PC


Death Inc. was the first game project I worked on at The Game Assembly, and was my first experience working on a game in a larger group, as well as following an Agile mindset.

MY CONTRIBUTIONS

  • Prototyping
  • Player Movement
  • Various shaders